

I think if your a student and needs to learn all this overall then stay with that the school offers you. We got to test it on the Mac a few years ago. Im on a BOXX 8400 and Dell D380 for Maya (2 Unlimited seats). Yes nothing really beats the Windows box for 3D. Then Windows Lightwave > 3DSR4 > 3DMAX > Maya. Moved to Unix SGI using Softimage > Power Animator > Maya. This is something to consider for sure: Ĭlick to expand.Long time 3D Artist started with Swivel3D > Infini-D > Strata 3D > formZ > Electric Image on Mac. Not enough difference to really consider.Ģ009 Mac Pro's are no longer "a good deal" IMO like 2006 ~ 2008 models were.
#CINEMA 4D FOR MAC AND PC PC#
While some are available for Mac, others are not.Īs far as for rendering speed Mac and PC with the same processors render at about the same speed. 3rd party plug-ins are a split ordeal as well. It's also more expensive than the most expensive Mac too tho. And there's a linux version of Fusion that works great in virtual Linux! Oh also MotionBuilder is missing from Mac too! It's the best animation editor there is - hands down so that's a consideration. So really just XSI and Fusion are missing. LightWave is looking very good! Maya has been there for awhile now! Houdini just came over, FCP with motion is a good substitute (even though the learning curve is steeper than Fusion), Vue xStream is good on Mac, Blender is there, C4D is there and good!, 3DS Max is missing but really - who cares - it's Max UG!, Poser is there for Mac, Ummm. A few things like eyeon's Fusion5 and XSI are still not on the Mac. I work in the 3D CG industry and it's currently about a 64/40 split PC/Mac.
